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380.010 21W 2SSt LK Games Workshop I   Hilfe Logo

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Games Workshop I 
380.010
künstl.-wissenschaftl. Labor
2
Wintersemester 2021
Interface Cultures
(Kontakt)
Anzahl der Zuordnungen zu laufenden und auslaufenden Studien einblendenPflichtfach: 3 | Wahlfach: 0 | Doktoratsstudien: 0 | sonstiges Fach: 0
Angaben zur Abhaltung
Games Workshop I aims at both conveying an introduction to game studies as
well as applied game design, thus combining theory and practice:
students are expected to challenge basic game study notions, including rules, the magic circle, game versus play, or Ludus and Paidia, with the development of experimental games.
As a large variety of created game projects is hoped-for, game development
is not restricted to particular genres or media: results may range from board or
card games to digital games, from zero- to multi-player games, or from casual
to time-consuming games.
Concerning the theory of games, essential ideas concerning game studies, game cultures, and game design, are presented and discussed, particular weight is given to value transfer as well as current game directions that stretch to the outside of the game virtuality.
Over the course of Games Workshop I, well-known games are examined for underlying design principles, stellar examples of game art are introduced and debated to support inspiration.

Literature
Björk, Staffan, and Jesp er Juul. 2012. “Zero-Player Games. or: What We Talk
Ab out When We Talk Ab out Players.” In. Madrid. http://www.jesperjuul.net/
text/zeroplayergames/.
Caillois, R., and M. Barash. 1961. Man, Play, and Games. University of Illinois
Press.
Crawford, Chris. 1984. The Art of Computer Game Design. Berkeley, CA, USA:
Osborne/McGraw-Hill.
Ermi, Laura, and Frans Mäyrä. 2005. “Fundamental Components of the
Gameplay Experience: Analysing Immersion.” In In DIGRA. DIGRA.
Huizinga, J. 1949. Homo Ludens. Homo Ludens: A Study of Play-Element in
Culture. Routledge & K. Paul.
Juul, Jesper. 2000. “What Computer Games Can and Can’t Do.” Digital Arts
and Culture.
Salen, K., and E. Zimmerman. 2004. Rules of Play: Game Design Fundamentals.
MIT Press.
Suits, B.H., and F. Newfeld. 1978. The Grasshopper: Games, Life and Utopia.
Nonpareil Book. D.R. Godine.
Tavinor, Grant. 2009. “The Definition of Videogames Revisited.” The Philosophy
of Computer Games Conference.
keine
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Englisch
Labor
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